![]() ![]() ![]() These lengthy, self-contained stories are the best part of The Witcher 3. Long, with multiple red herrings, we were given the chance not just to kill some monsters (although that’s still Geralt’s job) but to get to know the Baron. The Witcher 3 had a few questlines on par with Hearts of Stone-the Bloody Baron quests being the obvious example. In other words, we witness all facets of Geralt: The mercenary, the salesman, the socialite, the comrade-in-arms, the loner, the dupe, the mastermind. You know, when the world isn’t ending and your daughter isn’t in mortal danger. Divorced from the stakes of the Ciri storyline, what we’re left with is a short, self-contained look into what it’s like to be Geralt-The-Monster-Hunter on a normal day. There’s something fascinating about playing The Witcher 3‘s first expansion post-credits. To have such a glaring bit of artifice crop up even in such an extraordinary world was a bit disappointing. This is a well-worn bit of game logic, a legendary trope, but that makes it all-the-more frustrating (to me, at least) in a game like The Witcher 3-one which eschews tropes and takes the hard route on numerous occasions. Geralt’s daughter-in-all-but-blood Ciri is being chased across Velen, across Novigrad and Skellige, and the Wild Hunt’s hot on her trail…but surely Geralt’s got time to stop and help some backwoods village with their ghoul infestation for petty cash. Annoyed because, for all it did right, The Witcher 3 still had a habit of forcing false urgency upon the player. ![]()
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